The Original Story.prefab packed with CSC 0.8.0 contains two copies of the Printer ItemOverride with matching IDs (2fe08875-a408-4c42-b826-114798919ee8). I think they match exactly, so I doubt this is intended.
Incidentally, I noticed the engine appears to use the ids (8 hex - 4 hex - 4 hex - 4 hex - 12 hex) for quests. Does anyone know if there are other instances of them being used as well?
I'm curious if I need worry about them when manually editing .story or .character files. Is it expected that changing a character's id would cause issues in game? Or should I just test it myself?
Bug and ID question
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Re: Bug and ID question
You only need to worry about Ids for quest. They are referenced in key attribute both for compare and for quest action.
Re: Bug and ID question
It appears that the ids are used when translating/replacing text for non-English languages.
Can anyone confirm?
Can anyone confirm?
Re: Bug and ID question
If it is an action event that produces the text display, then its ID is indeed used for translation.
But for most of the other time, you do not need ID. For example, dialogues are referenced with their short IDs (that are only 1-3 digits), while wheel actions are referenced by their English string, so no ID needed.
But for most of the other time, you do not need ID. For example, dialogues are referenced with their short IDs (that are only 1-3 digits), while wheel actions are referenced by their English string, so no ID needed.