[0.15.5]Item WarpTo

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chimneyfish
Posts: 108
Joined: Tue Nov 27, 2018 8:57 pm

[0.15.5]Item WarpTo

Post by chimneyfish » Thu Nov 07, 2019 9:59 pm

Phone4 doesn't seem to work with the new function to make items warp to a move target, at least not any of the several move target's I've tested.

The other phones that I've tested can be warped, but not that one. Phone4 stays put on Ashley's desk.

erasmus
Posts: 1049
Joined: Tue Feb 13, 2018 4:29 pm

Re: [0.15.5]Item WarpTo

Post by erasmus » Sat Nov 09, 2019 10:53 am

Seems like it works after you grab it and drop it. I'd have to look at why that might be happening. Thanks!
Erasmus
Eek! Games LLC
Vice President, QA & UX

chimneyfish
Posts: 108
Joined: Tue Nov 27, 2018 8:57 pm

Re: [0.15.5]Item WarpTo

Post by chimneyfish » Sat Nov 09, 2019 11:29 am

I'm trying to warp it on game start. Sounds like I could mount it to a character, drop it, and then warp it. But it's also not that important.

erasmus
Posts: 1049
Joined: Tue Feb 13, 2018 4:29 pm

Re: [0.15.5]Item WarpTo

Post by erasmus » Sat Nov 09, 2019 2:23 pm

That might work, although the IKInteraction (Player grab) method isn't the same as mounting. It's no problem, I'll just make it one of my recreational investigations one weekend :geek: You all who make use of the CSC have enough to deal with when making a good story.
Erasmus
Eek! Games LLC
Vice President, QA & UX

erasmus
Posts: 1049
Joined: Tue Feb 13, 2018 4:29 pm

Re: [0.15.5]Item WarpTo

Post by erasmus » Sat Nov 09, 2019 6:04 pm

Yeah somehow that phone and the chili peppers item were labeled as "held" by the player at the object level...shrug. It'll be all set for the next release.
Erasmus
Eek! Games LLC
Vice President, QA & UX

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