FYI when Enabling or Disabling NPCs in 0.19.4

Report any bugs you may encounter with the House Party CSC here.
Forum rules
Please follow all Eek! Forum rules.
Locked
erasmus
Posts: 1379
Joined: Tue Feb 13, 2018 4:29 pm

FYI when Enabling or Disabling NPCs in 0.19.4

This is a supplement related to the EnableNPC guidance provided here: https://forum.eekllc.com/viewtopic.php?f=10&t=1260

For 0.19.4, PhoneCall or Compubrah cannot be the only NPCs Enabled in a game session. You must have at least one other NPC enabled such as Amy, Derek, etc.

For example, this is no bueno:
Image

This would also make the game very sad, but only after Amy went bye-bye:
Image

So to fix this issue, make sure you enable at least one other NPC (one associated with a body/Character model, like Amy, or even...Patrick) before you enable PhoneCall and/or Compubrah, and at no point should you DisableNPC all other NPCs except for PhoneCall/Compubrah. The Player just can't be alone with them. Too spooky.

Enabling any other NPC before PhoneCall/Compubrah, just by simply putting them first in the Game Event order, will ensure your story works.
Image
Erasmus
Eek! Games LLC
Vice President, QA & UX
Locked