Bug and ID question

This forum is for reporting any bugs or issues you may encounter with the House Party Story Creator. Please refrain from posting any suggestions or discussions about the Creator itself and keep this forum populated with only bugs or issues.
Forum rules
Forum rules
No racism, sexism, anti-semitism, brigading, doxxing, or ANY form of abusive behavior. No discussion of hacking or piracy or the buying, trading, or selling of ANY type of product or service (digital or otherwise). No advertising of any product or service (digital or otherwise, and this includes streams or any service involving 'subscribers'). No discussion of religion or politics. Do not link to other adult sites, with the exception being discussion of other adult games in Offtopic/allowed subforums; i.e. no pornography.

Do not spam, do not try to circumvent any automated tools that are part of these forums or any linking to these forums. Do not judge others based on their preferences for custom stories, their opinions, sexuality, etc., and most certainly do not bring it to the moderators.

Respect the moderators and each other and all will be well. Report any violations of the above rules. Do not violate local or international laws (including, but not limited to the laws of your country and/or the laws of the United States) while making use of these forums. The IP address of all posts are recorded to aid in enforcing these conditions.

We will use username, e-mail, AND IP bans without reservation, and mods hold the final word in such decisions.
Post Reply
e2pii
Posts: 36
Joined: Mon Aug 06, 2018 6:48 pm

Bug and ID question

Post by e2pii » Fri Aug 24, 2018 7:58 pm

The Original Story.prefab packed with CSC 0.8.0 contains two copies of the Printer ItemOverride with matching IDs (2fe08875-a408-4c42-b826-114798919ee8). I think they match exactly, so I doubt this is intended.

Incidentally, I noticed the engine appears to use the ids (8 hex - 4 hex - 4 hex - 4 hex - 12 hex) for quests. Does anyone know if there are other instances of them being used as well?

I'm curious if I need worry about them when manually editing .story or .character files. Is it expected that changing a character's id would cause issues in game? Or should I just test it myself?

peter980
Posts: 446
Joined: Thu Feb 15, 2018 1:50 am

Re: Bug and ID question

Post by peter980 » Sat Aug 25, 2018 2:17 am

You only need to worry about Ids for quest. They are referenced in key attribute both for compare and for quest action.

e2pii
Posts: 36
Joined: Mon Aug 06, 2018 6:48 pm

Re: Bug and ID question

Post by e2pii » Sun Sep 02, 2018 3:18 pm

It appears that the ids are used when translating/replacing text for non-English languages.

Can anyone confirm?

peter980
Posts: 446
Joined: Thu Feb 15, 2018 1:50 am

Re: Bug and ID question

Post by peter980 » Mon Sep 03, 2018 1:51 am

If it is an action event that produces the text display, then its ID is indeed used for translation.

But for most of the other time, you do not need ID. For example, dialogues are referenced with their short IDs (that are only 1-3 digits), while wheel actions are referenced by their English string, so no ID needed.

Post Reply