Search found 16 matches
- Fri Oct 14, 2022 8:46 pm
- Forum: House Party Custom Story Requests
- Topic: [Feature Request] CSC - add a when "value changed" option to Event Triggers
- Replies: 3
- Views: 11085
Re: [Feature Request] CSC - add a when "value changed" option to Event Triggers
Anyone looking for something similar, you can accomplish this by using the "Periodically" option and set it to like 0.3 seconds and have it check whatever value you want. Just be sure to have values set up to short-circuit these loops otherwise you'll get yourself into an infinite loop!
- Fri Oct 14, 2022 8:26 pm
- Forum: House Party Custom Story Requests
- Topic: [Feature Requests] List of improvements to CSC
- Replies: 3
- Views: 10129
[Feature Requests] List of improvements to CSC
First of all, the CSC is amazing. There are so many cool things you can do with it! But now I've been making some larger stories and making heavy use of values, I see some ways that things could be made simpler and also reduce duplicating lots of stuff just having to change the character name dropdo...
- Mon Oct 10, 2022 10:32 pm
- Forum: House Party Custom Story Creator Discussion
- Topic: Question: Using starting point as Player's apartment
- Replies: 1
- Views: 3954
Question: Using starting point as Player's apartment
For my custom story, I want to use the player's apartment that is seen in the opening cutscene. It seems if you create a new custom story and don't warp the player, you actually do spawn in the apartment instead of the house. But... the player is stuck in this animation that looks like they are fall...
- Mon Oct 10, 2022 8:47 pm
- Forum: House Party Custom Story Requests
- Topic: [Feature Request] CSC - add a when "value changed" option to Event Triggers
- Replies: 3
- Views: 11085
[Feature Request] CSC - add a when "value changed" option to Event Triggers
I think it could make certain things easier if there was an option for an event to be triggered when a defined value changes. For example, a spin the bottle game. Player interaction "spin bottle" -> sends game event "random int value (0,7)" - set to "player_landed_on_int&quo...
- Mon Oct 10, 2022 4:06 pm
- Forum: House Party - Other Mods
- Topic: Custom stories - Custom voices!
- Replies: 2
- Views: 14987
Re: Custom stories - Custom voices!
Alrighty - tutorial is ready. I tried writing it inline - but I quickly hit the max of 3 attachments limit. So it's a google docs PDF for now.
Let me know if you have questions or trouble accessing it:
https://drive.google.com/file/d/1GHmgzw ... sp=sharing
Let me know if you have questions or trouble accessing it:
https://drive.google.com/file/d/1GHmgzw ... sp=sharing
- Thu Oct 06, 2022 9:15 pm
- Forum: House Party - Other Mods
- Topic: Custom stories - Custom voices!
- Replies: 2
- Views: 14987
Custom stories - Custom voices!
So you have to override the Original Story of course, but seems like there is a way to add custom voices! Maybe someone has done this already, but I couldn't find anything online. Working on putting the tutorial together, but in the meantime, here's a little demo video of it working! https://youtu.b...