Search found 15 matches
- Fri Sep 28, 2018 3:19 am
- Forum: House Party Custom Story Creator Discussion
- Topic: Floor plan on scale
- Replies: 15
- Views: 52701
Re: Floor plan on scale
which is exactly what i did.
- Fri Sep 14, 2018 6:58 pm
- Forum: House Party Custom Story Requests
- Topic: missing core functionality within CSC
- Replies: 8
- Views: 8794
Re: missing core functionality within CTC
Yeah it would enable me to add functionality not yet implemented. Anyways, why not implementing an existing simple scripting engine. There are many small games that implement LUA not just for gui logic, in fact I know quite a few unity games that have implemented LUA. Ofcourse you may be aware that ...
- Fri Sep 14, 2018 10:29 am
- Forum: House Party Bug & Crash Reports
- Topic: Warpto Character bug (CSC)
- Replies: 3
- Views: 4154
Warpto Character bug (CSC)
Eventtrigger ["Foo"] when: [Game starts]
Warpto [Stephanie (or any other character)] MoveTarget [Garage]
it will move it to the Garage Room, but not to the specific "Garage" movetarget!
Warpto [Stephanie (or any other character)] MoveTarget [Garage]
it will move it to the Garage Room, but not to the specific "Garage" movetarget!
- Fri Sep 14, 2018 10:06 am
- Forum: House Party Custom Story Requests
- Topic: missing core functionality within CSC
- Replies: 8
- Views: 8794
missing core functionality within CSC
Seriously needed making story scripts: 1. Nestable "Or" and "And" gates (especially handy when used in conjunction within "conditions" section) 2. "Multiply" and "Divide" options on values 3. For loop (now it can be done by running some trigger funct...
- Wed Sep 12, 2018 5:36 am
- Forum: House Party Custom Story Creator Discussion
- Topic: Floor plan on scale
- Replies: 15
- Views: 52701
Floor plan on scale
A map of the floor downstairs, witg grid. The orange gridline is the zero line. Darkest grey corresponds to chairs The light grey inside the house corresponds to impassable areas (things like the kitschensink etc) The large light grey areas at the top of the map are impassable areas The neutral grey...