Initialize engine version: 2018.4.18f1 (61fce66342ad) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82) Vendor: VRAM: 8079 MB Driver: 26.21.14.4587 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.255600 ms Setting up 8 worker threads for Enlighten. Thread -> id: 22a0 -> priority: 1 Thread -> id: 23d8 -> priority: 1 Thread -> id: 396c -> priority: 1 Thread -> id: 3f70 -> priority: 1 Thread -> id: 4f4c -> priority: 1 Thread -> id: 4e80 -> priority: 1 Thread -> id: 1f78 -> priority: 1 Thread -> id: 286c -> priority: 1 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 16.903000 ms The character used for Ellipsis is not available in font asset [Bangers SDF]. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset) TMPro.TextMeshProUGUI:LoadFontAsset() TMPro.TextMeshProUGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The character used for Ellipsis is not available in font asset [Bangers SDF]. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset) TMPro.TextMeshProUGUI:LoadFontAsset() TMPro.TextMeshProUGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The character used for Ellipsis is not available in font asset [Bangers SDF]. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset) TMPro.TextMeshProUGUI:LoadFontAsset() TMPro.TextMeshProUGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The character used for Ellipsis is not available in font asset [Bangers SDF]. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset) TMPro.TextMeshProUGUI:LoadFontAsset() TMPro.TextMeshProUGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. at Steamworks.NativeMethods.ISteamClient_SetWarningMessageHook (System.IntPtr instancePtr, Steamworks.SteamAPIWarningMessageHook_t pFunction) [0x00000] in <00000000000000000000000000000000>:0 at SteamManager.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.GameObject.AddComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.GameObject:AddComponent() (Filename: currently not available on il2cpp Line: -1) Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 12456. Total: 10.267500 ms (FindLiveObjects: 0.515200 ms CreateObjectMapping: 0.063400 ms MarkObjects: 6.567200 ms DeleteObjects: 3.121300 ms) Logged into Steam successfully as Goldberg. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Downloaded latest story files from the server successfully! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) deleting file: C:/Users/DakuV/AppData/LocalLow/Eek/House Party/Saves/temp.save UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Delete(String) HousePartySaveLoadController:OnDelete(String) <>c__DisplayClass13_0:b__2() EekEvent:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading file: 10 rachel, dare interfere UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Load(String) HousePartySaveLoadController:OnLoad(String) System.Action`1:Invoke(T) <>c__DisplayClass13_0:b__1() EekEvent:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.681600 ms Unloading 400 unused Assets to reduce memory usage. Loaded Objects now: 2595. Total: 16.082500 ms (FindLiveObjects: 0.239400 ms CreateObjectMapping: 0.041500 ms MarkObjects: 1.738500 ms DeleteObjects: 14.062600 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Shader 'NOT_Lonely/NOTLonely_fire': fallback shader 'Particles/Additive' not found UnloadTime: 0.392400 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) pBTlKlXSBhpbRvodeZBOLHSurVh:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) qrNIiObNxHCMQZYniYNpWXannce:CGjgdtgxcRpJYVqqUBRaHEAxlfCA(ConfigVars, Boolean) qrNIiObNxHCMQZYniYNpWXannce:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) ZrVrWgGCCxYFMnrAAIWLufDMxsn:urmPuwsXpxOltnqmVogufDOcYJA(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:NYOorXcYCsPUuMXdZilkwJAMicA(Func`2) Rewired.ReInput:urmPuwsXpxOltnqmVogufDOcYJA(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) pBTlKlXSBhpbRvodeZBOLHSurVh:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) qrNIiObNxHCMQZYniYNpWXannce:CGjgdtgxcRpJYVqqUBRaHEAxlfCA(ConfigVars, Boolean) qrNIiObNxHCMQZYniYNpWXannce:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) ZrVrWgGCCxYFMnrAAIWLufDMxsn:urmPuwsXpxOltnqmVogufDOcYJA(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:NYOorXcYCsPUuMXdZilkwJAMicA(Func`2) Rewired.ReInput:urmPuwsXpxOltnqmVogufDOcYJA(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Original Story.story UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.StoryData:Load(String) EekCharacterEngine.GameManager:ApplyStoryData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Phone Call's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Phone Call.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Logged into Steam successfully as Goldberg. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Dan's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Dan.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: No penis DynamicBone component was found for Dan UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EekCharacterEngine.Components.CIntimacy:GetPenisDynamicBone() EekCharacterEngine.Components.CIntimacy:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Stephanie's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Stephanie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Rachael's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Rachael.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Patrick's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Patrick.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Madison's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Madison.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Lety's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Lety.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Ashley's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Ashley.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Frank's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Frank.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Leah's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Leah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Katherine's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Katherine.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Arin's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Arin.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: No penis DynamicBone component was found for Arin UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EekCharacterEngine.Components.CIntimacy:GetPenisDynamicBone() EekCharacterEngine.Components.CIntimacy:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Compubrah's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Compubrah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Derek's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Derek.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Vickie's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Vickie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Brittney's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Brittney.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Amy's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Amy.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadGame successful. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:LoadSavedGame(SaveData) EekCharacterEngine.CharacterManager:InitializeCharacters() EekCharacterEngine.CharacterManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 80448. Total: 57.998000 ms (FindLiveObjects: 3.118600 ms CreateObjectMapping: 0.424900 ms MarkObjects: 54.178900 ms DeleteObjects: 0.275100 ms) ANZU: Game object 'AnzuPlane' is flipping mesh 'Plane Instance' by manipulating UV values, better use an Anzu supported shader on a plane/quad when creating your placement. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnimatedTexture:ApplyFlips() anzu.AnimatedTexture:Initialize() anzu.c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Game object 'AnzuPlane' is flipping mesh 'Plane Instance' by manipulating UV values, better use an Anzu supported shader on a plane/quad when creating your placement. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnimatedTexture:ApplyFlips() anzu.AnimatedTexture:Initialize() anzu.c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading file: main UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Load(String) HousePartySaveLoadController:OnLoad(String) System.Action`1:Invoke(T) <>c__DisplayClass13_0:b__1() EekEvent:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 114.317900 ms Unloading 2511 unused Assets to reduce memory usage. Loaded Objects now: 4838. Total: 74.091100 ms (FindLiveObjects: 0.909500 ms CreateObjectMapping: 0.144300 ms MarkObjects: 31.226900 ms DeleteObjects: 41.810100 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) Shader 'NOT_Lonely/NOTLonely_fire': fallback shader 'Particles/Additive' not found UnloadTime: 0.443400 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) pBTlKlXSBhpbRvodeZBOLHSurVh:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) qrNIiObNxHCMQZYniYNpWXannce:CGjgdtgxcRpJYVqqUBRaHEAxlfCA(ConfigVars, Boolean) qrNIiObNxHCMQZYniYNpWXannce:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) ZrVrWgGCCxYFMnrAAIWLufDMxsn:urmPuwsXpxOltnqmVogufDOcYJA(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:NYOorXcYCsPUuMXdZilkwJAMicA(Func`2) Rewired.ReInput:urmPuwsXpxOltnqmVogufDOcYJA(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) pBTlKlXSBhpbRvodeZBOLHSurVh:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) qrNIiObNxHCMQZYniYNpWXannce:CGjgdtgxcRpJYVqqUBRaHEAxlfCA(ConfigVars, Boolean) qrNIiObNxHCMQZYniYNpWXannce:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) ZrVrWgGCCxYFMnrAAIWLufDMxsn:urmPuwsXpxOltnqmVogufDOcYJA(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:NYOorXcYCsPUuMXdZilkwJAMicA(Func`2) Rewired.ReInput:urmPuwsXpxOltnqmVogufDOcYJA(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Original Story.story UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.StoryData:Load(String) EekCharacterEngine.GameManager:ApplyStoryData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Phone Call's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Phone Call.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Logged into Steam successfully as Goldberg. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Dan's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Dan.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: No penis DynamicBone component was found for Dan UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EekCharacterEngine.Components.CIntimacy:GetPenisDynamicBone() EekCharacterEngine.Components.CIntimacy:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Stephanie's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Stephanie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Rachael's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Rachael.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Patrick's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Patrick.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Madison's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Madison.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Lety's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Lety.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Ashley's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Ashley.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Frank's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Frank.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Leah's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Leah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Katherine's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Katherine.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Arin's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Arin.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: No penis DynamicBone component was found for Arin UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EekCharacterEngine.Components.CIntimacy:GetPenisDynamicBone() EekCharacterEngine.Components.CIntimacy:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Compubrah's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Compubrah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Derek's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Derek.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Vickie's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Vickie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Brittney's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Brittney.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Amy's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Amy.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadGame successful. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:LoadSavedGame(SaveData) EekCharacterEngine.CharacterManager:InitializeCharacters() EekCharacterEngine.CharacterManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 80507. Total: 66.664900 ms (FindLiveObjects: 3.798800 ms CreateObjectMapping: 0.558800 ms MarkObjects: 61.580300 ms DeleteObjects: 0.726600 ms) ANZU: Game object 'AnzuPlane' is flipping mesh 'Plane Instance' by manipulating UV values, better use an Anzu supported shader on a plane/quad when creating your placement. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnimatedTexture:ApplyFlips() anzu.AnimatedTexture:Initialize() anzu.c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Game object 'AnzuPlane' is flipping mesh 'Plane Instance' by manipulating UV values, better use an Anzu supported shader on a plane/quad when creating your placement. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnimatedTexture:ApplyFlips() anzu.AnimatedTexture:Initialize() anzu.c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't register Steam Achievement: Newcomer: Vickie UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Action`1:Invoke(T) EekUI.Achievements.AchievementManager:ShowAchievement(String) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EventHandler:PerformGameEvents(List`1, EventSpecialHandling) EekCharacterEngine.ReactionHandler:PerformReactions(List`1, List`1) EekCharacterEngine.NonPlayerCharacter:HandleGameEvent(GameEvent, EventSpecialHandling) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't register Steam Achievement: Newcomer: Vickie UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Action`1:Invoke(T) EekUI.Achievements.AchievementManager:ShowAchievement(String) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EventHandler:PerformGameEvents(List`1, EventSpecialHandling) EekCharacterEngine.ReactionHandler:PerformReactions(List`1, List`1) EekCharacterEngine.NonPlayerCharacter:HandleGameEvent(GameEvent, EventSpecialHandling) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't register Steam Achievement: Newcomer: Vickie UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Action`1:Invoke(T) EekUI.Achievements.AchievementManager:ShowAchievement(String) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EventHandler:PerformGameEvents(List`1, EventSpecialHandling) EekCharacterEngine.ReactionHandler:PerformReactions(List`1, List`1) EekCharacterEngine.NonPlayerCharacter:HandleGameEvent(GameEvent, EventSpecialHandling) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't register Steam Achievement: Social Butterfly UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Action`1:Invoke(T) EekUI.Achievements.AchievementManager:ShowAchievement(String) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EventHandler:PerformGameEvents(List`1, EventSpecialHandling) EventHandler:UpdatePeriodicEvents(Single) EventHandler:Update(Single) EekCharacterEngine.CharacterManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't register Steam Achievement: Social Butterfly UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Action`1:Invoke(T) EekUI.Achievements.AchievementManager:ShowAchievement(String) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EventHandler:PerformGameEvents(List`1, EventSpecialHandling) EventHandler:UpdatePeriodicEvents(Single) EventHandler:Update(Single) EekCharacterEngine.CharacterManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't register Steam Achievement: Social Butterfly UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Action`1:Invoke(T) EekUI.Achievements.AchievementManager:ShowAchievement(String) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EventHandler:PerformGameEvents(List`1, EventSpecialHandling) EventHandler:UpdatePeriodicEvents(Single) EventHandler:Update(Single) EekCharacterEngine.CharacterManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Failed sending request: https://shmoobus1.anzu.io UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnzuUnity:HandleQueuedEvents() anzu.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Failed sending report request, will retry in 10 seconds, reply: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnzuUnity:HandleQueuedEvents() anzu.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) saving file: C:/Users/DakuV/AppData/LocalLow/Eek/House Party/Saves/11 Vickie, Part 1.save UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) HousePartySaveLoadController:OnSave(String) SaveManager:PerformSave(String) EekEvent:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) saving file: C:/Users/DakuV/AppData/LocalLow/Eek/House Party/Saves/Main.save UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) HousePartySaveLoadController:OnSave(String) SaveManager:PerformSave(String) EekEvent:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) saving file: C:/Users/DakuV/AppData/LocalLow/Eek/House Party/Saves/TEMP.save UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) HousePartySaveLoadController:OnSave(String) SaveManager:PerformSave(String) EekEvent:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't register Steam Achievement: Smooth Operator: Ashley UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Action`1:Invoke(T) EekUI.Achievements.AchievementManager:ShowAchievement(String) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EventHandler:PerformGameEvents(List`1, EventSpecialHandling) EekCharacterEngine.ReactionHandler:PerformReactions(List`1, List`1) EekCharacterEngine.NonPlayerCharacter:HandleGameEvent(GameEvent, EventSpecialHandling) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't register Steam Achievement: Smooth Operator: Ashley UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Action`1:Invoke(T) EekUI.Achievements.AchievementManager:ShowAchievement(String) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EventHandler:PerformGameEvents(List`1, EventSpecialHandling) EekCharacterEngine.ReactionHandler:PerformReactions(List`1, List`1) EekCharacterEngine.NonPlayerCharacter:HandleGameEvent(GameEvent, EventSpecialHandling) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't register Steam Achievement: Smooth Operator: Ashley UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Action`1:Invoke(T) EekUI.Achievements.AchievementManager:ShowAchievement(String) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EventHandler:PerformGameEvents(List`1, EventSpecialHandling) EekCharacterEngine.ReactionHandler:PerformReactions(List`1, List`1) EekCharacterEngine.NonPlayerCharacter:HandleGameEvent(GameEvent, EventSpecialHandling) UnityEngine.Experimental.Audio.SampleFramesHandler:Invoke(AudioSampleProvider, UInt32) EekEvents.GameEvent:Execute(GameEvent, EventSpecialHandling) d__2:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Number of children does not match with the pose UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) RootMotion.Warning:Log(String, Transform, Boolean) RootMotion.FinalIK.HandPoser:UpdatePoser() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading file: temp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Load(String) HousePartySaveLoadController:OnLoad(String) System.Action`1:Invoke(T) <>c__DisplayClass13_0:b__1() EekEvent:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 91.398600 ms Unloading 2511 unused Assets to reduce memory usage. Loaded Objects now: 5038. Total: 85.560600 ms (FindLiveObjects: 1.122200 ms CreateObjectMapping: 0.313500 ms MarkObjects: 45.234800 ms DeleteObjects: 38.889700 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) Shader 'NOT_Lonely/NOTLonely_fire': fallback shader 'Particles/Additive' not found UnloadTime: 0.504300 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) pBTlKlXSBhpbRvodeZBOLHSurVh:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) qrNIiObNxHCMQZYniYNpWXannce:CGjgdtgxcRpJYVqqUBRaHEAxlfCA(ConfigVars, Boolean) qrNIiObNxHCMQZYniYNpWXannce:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) ZrVrWgGCCxYFMnrAAIWLufDMxsn:urmPuwsXpxOltnqmVogufDOcYJA(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:NYOorXcYCsPUuMXdZilkwJAMicA(Func`2) Rewired.ReInput:urmPuwsXpxOltnqmVogufDOcYJA(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) pBTlKlXSBhpbRvodeZBOLHSurVh:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) qrNIiObNxHCMQZYniYNpWXannce:CGjgdtgxcRpJYVqqUBRaHEAxlfCA(ConfigVars, Boolean) qrNIiObNxHCMQZYniYNpWXannce:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) ZrVrWgGCCxYFMnrAAIWLufDMxsn:urmPuwsXpxOltnqmVogufDOcYJA(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:NYOorXcYCsPUuMXdZilkwJAMicA(Func`2) Rewired.ReInput:urmPuwsXpxOltnqmVogufDOcYJA(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Original Story.story UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.StoryData:Load(String) EekCharacterEngine.GameManager:ApplyStoryData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Phone Call's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Phone Call.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Logged into Steam successfully as Goldberg. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Dan's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Dan.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: No penis DynamicBone component was found for Dan UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EekCharacterEngine.Components.CIntimacy:GetPenisDynamicBone() EekCharacterEngine.Components.CIntimacy:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Stephanie's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Stephanie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Rachael's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Rachael.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Patrick's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Patrick.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Madison's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Madison.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Lety's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Lety.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Ashley's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Ashley.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Frank's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Frank.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Leah's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Leah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Katherine's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Katherine.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Arin's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Arin.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: No penis DynamicBone component was found for Arin UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EekCharacterEngine.Components.CIntimacy:GetPenisDynamicBone() EekCharacterEngine.Components.CIntimacy:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Compubrah's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Compubrah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Derek's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Derek.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Vickie's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Vickie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Brittney's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Brittney.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Amy's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Amy.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadGame successful. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:LoadSavedGame(SaveData) EekCharacterEngine.CharacterManager:InitializeCharacters() EekCharacterEngine.CharacterManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 80714. Total: 77.907300 ms (FindLiveObjects: 3.229900 ms CreateObjectMapping: 0.544000 ms MarkObjects: 73.311100 ms DeleteObjects: 0.822000 ms) ANZU: Game object 'AnzuPlane' is flipping mesh 'Plane Instance' by manipulating UV values, better use an Anzu supported shader on a plane/quad when creating your placement. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnimatedTexture:ApplyFlips() anzu.AnimatedTexture:Initialize() anzu.c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Game object 'AnzuPlane' is flipping mesh 'Plane Instance' by manipulating UV values, better use an Anzu supported shader on a plane/quad when creating your placement. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnimatedTexture:ApplyFlips() anzu.AnimatedTexture:Initialize() anzu.c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) saving file: C:/Users/DakuV/AppData/LocalLow/Eek/House Party/Saves/Ashley Sex.save UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Save(String) HousePartySaveLoadController:OnSave(String) SaveManager:PerformSave(String) EekEvent:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading file: temp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Load(String) HousePartySaveLoadController:OnLoad(String) System.Action`1:Invoke(T) <>c__DisplayClass13_0:b__1() EekEvent:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 71.256300 ms Unloading 2511 unused Assets to reduce memory usage. Loaded Objects now: 5083. Total: 91.842400 ms (FindLiveObjects: 0.857800 ms CreateObjectMapping: 0.144000 ms MarkObjects: 48.400200 ms DeleteObjects: 42.439800 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) Shader 'NOT_Lonely/NOTLonely_fire': fallback shader 'Particles/Additive' not found UnloadTime: 0.475500 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) pBTlKlXSBhpbRvodeZBOLHSurVh:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) qrNIiObNxHCMQZYniYNpWXannce:CGjgdtgxcRpJYVqqUBRaHEAxlfCA(ConfigVars, Boolean) qrNIiObNxHCMQZYniYNpWXannce:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) ZrVrWgGCCxYFMnrAAIWLufDMxsn:urmPuwsXpxOltnqmVogufDOcYJA(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:NYOorXcYCsPUuMXdZilkwJAMicA(Func`2) Rewired.ReInput:urmPuwsXpxOltnqmVogufDOcYJA(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) pBTlKlXSBhpbRvodeZBOLHSurVh:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) qrNIiObNxHCMQZYniYNpWXannce:CGjgdtgxcRpJYVqqUBRaHEAxlfCA(ConfigVars, Boolean) qrNIiObNxHCMQZYniYNpWXannce:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) ZrVrWgGCCxYFMnrAAIWLufDMxsn:urmPuwsXpxOltnqmVogufDOcYJA(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:NYOorXcYCsPUuMXdZilkwJAMicA(Func`2) Rewired.ReInput:urmPuwsXpxOltnqmVogufDOcYJA(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Original Story.story UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.StoryData:Load(String) EekCharacterEngine.GameManager:ApplyStoryData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Phone Call's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Phone Call.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Logged into Steam successfully as Goldberg. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Dan's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Dan.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: No penis DynamicBone component was found for Dan UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EekCharacterEngine.Components.CIntimacy:GetPenisDynamicBone() EekCharacterEngine.Components.CIntimacy:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Stephanie's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Stephanie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Rachael's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Rachael.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Patrick's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Patrick.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Madison's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Madison.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Lety's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Lety.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Ashley's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Ashley.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Frank's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Frank.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Leah's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Leah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Katherine's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Katherine.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Arin's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Arin.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: No penis DynamicBone component was found for Arin UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EekCharacterEngine.Components.CIntimacy:GetPenisDynamicBone() EekCharacterEngine.Components.CIntimacy:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Compubrah's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Compubrah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Derek's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Derek.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Vickie's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Vickie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Brittney's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Brittney.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Amy's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Amy.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadGame successful. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:LoadSavedGame(SaveData) EekCharacterEngine.CharacterManager:InitializeCharacters() EekCharacterEngine.CharacterManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 80729. Total: 83.482800 ms (FindLiveObjects: 3.186500 ms CreateObjectMapping: 0.492000 ms MarkObjects: 78.827900 ms DeleteObjects: 0.975900 ms) ANZU: Game object 'AnzuPlane' is flipping mesh 'Plane Instance' by manipulating UV values, better use an Anzu supported shader on a plane/quad when creating your placement. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnimatedTexture:ApplyFlips() anzu.AnimatedTexture:Initialize() anzu.c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Game object 'AnzuPlane' is flipping mesh 'Plane Instance' by manipulating UV values, better use an Anzu supported shader on a plane/quad when creating your placement. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnimatedTexture:ApplyFlips() anzu.AnimatedTexture:Initialize() anzu.c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading file: 09 vickie, part 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:Load(String) HousePartySaveLoadController:OnLoad(String) System.Action`1:Invoke(T) <>c__DisplayClass13_0:b__1() EekEvent:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 76.694900 ms Unloading 2508 unused Assets to reduce memory usage. Loaded Objects now: 5105. Total: 90.276500 ms (FindLiveObjects: 0.924400 ms CreateObjectMapping: 0.158200 ms MarkObjects: 51.536800 ms DeleteObjects: 37.656700 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) Shader 'NOT_Lonely/NOTLonely_fire': fallback shader 'Particles/Additive' not found UnloadTime: 0.476400 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) pBTlKlXSBhpbRvodeZBOLHSurVh:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) qrNIiObNxHCMQZYniYNpWXannce:CGjgdtgxcRpJYVqqUBRaHEAxlfCA(ConfigVars, Boolean) qrNIiObNxHCMQZYniYNpWXannce:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) ZrVrWgGCCxYFMnrAAIWLufDMxsn:urmPuwsXpxOltnqmVogufDOcYJA(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:NYOorXcYCsPUuMXdZilkwJAMicA(Func`2) Rewired.ReInput:urmPuwsXpxOltnqmVogufDOcYJA(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) pBTlKlXSBhpbRvodeZBOLHSurVh:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) qrNIiObNxHCMQZYniYNpWXannce:CGjgdtgxcRpJYVqqUBRaHEAxlfCA(ConfigVars, Boolean) qrNIiObNxHCMQZYniYNpWXannce:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) ZrVrWgGCCxYFMnrAAIWLufDMxsn:urmPuwsXpxOltnqmVogufDOcYJA(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:NYOorXcYCsPUuMXdZilkwJAMicA(Func`2) Rewired.ReInput:urmPuwsXpxOltnqmVogufDOcYJA(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Original Story.story UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.StoryData:Load(String) EekCharacterEngine.GameManager:ApplyStoryData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Phone Call's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Phone Call.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Logged into Steam successfully as Goldberg. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Dan's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Dan.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: No penis DynamicBone component was found for Dan UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EekCharacterEngine.Components.CIntimacy:GetPenisDynamicBone() EekCharacterEngine.Components.CIntimacy:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Stephanie's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Stephanie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Rachael's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Rachael.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Patrick's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Patrick.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Madison's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Madison.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Lety's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Lety.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Ashley's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Ashley.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Frank's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Frank.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Leah's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Leah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Katherine's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Katherine.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Arin's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Arin.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning: No penis DynamicBone component was found for Arin UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EekCharacterEngine.Components.CIntimacy:GetPenisDynamicBone() EekCharacterEngine.Components.CIntimacy:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Compubrah's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Compubrah.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Derek's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Derek.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Vickie's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Vickie.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Brittney's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Brittney.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded Amy's story successfully: A:/Games/NBA 2k17/HNT/3D/House Party 0.16.5/HouseParty_Data/StreamingAssets/Mods/Stories/Original Story/Amy.character UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EekEvents.Stories.CharacterStoryData:Load(String) EekCharacterEngine.Components.CStory:TryLoadCustomStory() EekCharacterEngine.Components.CStory:CStart() EekEvent:Invoke() CharacterBase:Start() EekCharacterEngine.Character:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadGame successful. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HousePartySaveLoadManager:LoadSavedGame(SaveData) EekCharacterEngine.CharacterManager:InitializeCharacters() EekCharacterEngine.CharacterManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 295 unused Assets to reduce memory usage. Loaded Objects now: 80744. Total: 88.702100 ms (FindLiveObjects: 3.156300 ms CreateObjectMapping: 0.476600 ms MarkObjects: 84.171800 ms DeleteObjects: 0.896900 ms) ANZU: Game object 'AnzuPlane' is flipping mesh 'Plane Instance' by manipulating UV values, better use an Anzu supported shader on a plane/quad when creating your placement. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnimatedTexture:ApplyFlips() anzu.AnimatedTexture:Initialize() anzu.c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Game object 'AnzuPlane' is flipping mesh 'Plane Instance' by manipulating UV values, better use an Anzu supported shader on a plane/quad when creating your placement. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnimatedTexture:ApplyFlips() anzu.AnimatedTexture:Initialize() anzu.c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Failed sending request: https://shmoobus1.anzu.io UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnzuUnity:HandleQueuedEvents() anzu.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Failed sending report request, will retry in 10 seconds, reply: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnzuUnity:HandleQueuedEvents() anzu.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Failed sending request: https://shmoobus1.anzu.io UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnzuUnity:HandleQueuedEvents() anzu.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Failed sending report request, will retry in 10 seconds, reply: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnzuUnity:HandleQueuedEvents() anzu.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Failed sending request: https://shmoobus1.anzu.io UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnzuUnity:HandleQueuedEvents() anzu.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Failed sending report request, will retry in 10 seconds, reply: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnzuUnity:HandleQueuedEvents() anzu.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Failed sending request: https://shmoobus1.anzu.io UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnzuUnity:HandleQueuedEvents() anzu.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Failed sending report request, will retry in 10 seconds, reply: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnzuUnity:HandleQueuedEvents() anzu.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Failed sending request: https://shmoobus1.anzu.io UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnzuUnity:HandleQueuedEvents() anzu.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ANZU: Failed sending report request, will retry in 10 seconds, reply: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) anzu.AnzuUnity:DoLogging(LogLevel, String) anzu.AnzuUnity:HandleQueuedEvents() anzu.c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)