[Feature Request] (Likely a repeat) Voiced dialog in custom Stories

In this forum you can submit wish list items for the Custom Story Creator. If you are stuck in your story and need the ability to do something that the tool currently does not offer, this is the place to post a request to build a way to do it into the Story Creator.
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e2pii
Posts: 6
Joined: Mon Aug 06, 2018 6:48 pm

[Feature Request] (Likely a repeat) Voiced dialog in custom Stories

Post by e2pii » Sat Aug 11, 2018 2:55 pm

Alternatively, make all the dialog from the Official Alternative Stories available in the Original Story for those who would like to use the overwrite method to get voiced dialog.

peter980
Posts: 395
Joined: Thu Feb 15, 2018 1:50 am

Re: [Feature Request] (Likely a repeat) Voiced dialog in custom Stories

Post by peter980 » Sat Aug 11, 2018 3:42 pm

Until support is added to load external resources, I think would be great to be able to map new dialogues to existing voice files.

For example, add some property to dialogue line with values like:
OriginalStory-Ashey-10
OriginalStory-Ashey-20-1

Which would mean use Ashley dialogue from original story for dialogue id 10, main line, and in second case first alternate line for dialogue id 20.

Even story with mostly new lines would benefit from having characters with couple of lines, like greeting lines, reused and voiced.

erasmus
Posts: 424
Joined: Tue Feb 13, 2018 4:29 pm

Re: [Feature Request] (Likely a repeat) Voiced dialog in custom Stories

Post by erasmus » Sat Aug 11, 2018 11:46 pm

We have a ticket in for this, we'll get to it as soon as we can!
Erasmus
Quality Control and User Experience Manager

ttant
Posts: 145
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Feature Request] (Likely a repeat) Voiced dialog in custom Stories

Post by ttant » Sun Aug 12, 2018 7:11 am

In my point of view, better have no sounded dialogues than just a fews.

Don't get me wrong: Onomatopoeia, moans or any other emote sound use can be nice, but maybe get a voice line form time to time will be frustrating and strange.

So i would prefer to add "generic" sound to emphasis dialogues than not all dialogues.
Also, the possibility to add our own sound for a line can be a nice feature to have (but this will required few engine changes to load external resources)

peter980
Posts: 395
Joined: Thu Feb 15, 2018 1:50 am

Re: [Feature Request] (Likely a repeat) Voiced dialog in custom Stories

Post by peter980 » Sun Aug 12, 2018 11:00 am

ttant wrote:
Sun Aug 12, 2018 7:11 am
In my point of view, better have no sounded dialogues than just a fews.

Don't get me wrong: Onomatopoeia, moans or any other emote sound use can be nice, but maybe get a voice line form time to time will be frustrating and strange.
It matter of perspective. 15 years ago it was common for RPGs to have some voiced dialogue, and it was considered improvement over none.

IMHO, it's best left to creators to do what they would like in their stories. No reason to restrict options, if there is demand for them.

For example, great candidates are introductions dialogue and reaction dialogue. If you do not plan to create significantly different character, these are perfect to keep voiced.

Another thing worth mentioning that best RPGs devs from the time were actually good in hiding this. For example have some dialogue voices and have rest of the dialogue use some "foreign language". Others were having dialogue in cutscenes, while other dialogue that was not in cutscenes was not voiced, etc...

Note that I'm OK with having something like "emote" to be replacement for missing voice too. But for that to be good, we would need better emotes then available and some body language animations. You do not want this to be too much like Sims.

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