Emote and how they work?

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kenny2060
Posts: 4
Joined: Thu Aug 09, 2018 4:07 pm

Emote and how they work?

Post by kenny2060 » Thu Aug 09, 2018 4:36 pm

Emote: Make characters exclaim... and change facial/body expressions.

So my question is how? Scared and surprised work fairly easily and regularly, but as all for the rest? :cry:

For example, if you issue a Combat:Passout why are the characters eyes still remaining open, yet in the Orginal Story, I've seen them closed? I've tried to adding Emote:ClosedEyes but had no luck. So what is the trick (or tricks) I'm missing.

Is it a combination of Emote, Social, Mood, Romance, TrustLevel?

Cheers!
:lol: HUFFASAURUS REX WANTS TO GET MORE HIGH! :lol:

kenny2060
Posts: 4
Joined: Thu Aug 09, 2018 4:07 pm

Re: Emote and how they work?

Post by kenny2060 » Sat Aug 11, 2018 4:45 am

Either this is a dumb question or it can't be done in HPCS, only in the game engine?

Why do I feel like I'm answering my own question in this "House Party Custom Story Creator Help" forum....
:lol: HUFFASAURUS REX WANTS TO GET MORE HIGH! :lol:

ttant
Posts: 145
Joined: Tue Feb 13, 2018 4:49 pm

Re: Emote and how they work?

Post by ttant » Sat Aug 11, 2018 8:05 am

There is not so much people that can actually answer that properly. And for some of them, this is holidays time.., So unless you want dumb answer like mine, you might have to wait longer for a proper response :?

Maybe peter980 or erasmus can answer that, but if they didn't, they might don't know the answer yet.

kenny2060
Posts: 4
Joined: Thu Aug 09, 2018 4:07 pm

Re: Emote and how they work?

Post by kenny2060 » Sat Aug 11, 2018 9:08 am

Thank you ttant,

I was being rather impatient. Only because I've been going over and over all the Dialogues, EventTriggers, Console... :roll: I'm sure that even if it's not an available Function at the moment, I'm sure it will be soon.

PS: It wasn't a dumb answer, just took a dumb question... :D
:lol: HUFFASAURUS REX WANTS TO GET MORE HIGH! :lol:

peter980
Posts: 395
Joined: Thu Feb 15, 2018 1:50 am

Re: Emote and how they work?

Post by peter980 » Sat Aug 11, 2018 10:24 am

My advice is to experiment in debug console.

Both in original story as well as in custom stories.

In fact, there is possibility that behavior is not the same since custom stories disable voice overs and may differ in some other way (for example girls have sealed lips during intimacy in custom stories).

Some emotes change facial expressions, some add voiced expressions and some are on/off switches (close eyes, etc...). Note that state of emotions do not carry into saves.

Additionaly, some emotes affect hidden "mood" stat (can be sen with value command in console), that affect character AI behavior. For example characters with negative mood will not dance.

kenny2060
Posts: 4
Joined: Thu Aug 09, 2018 4:07 pm

Re: Emote and how they work?

Post by kenny2060 » Sat Aug 11, 2018 4:48 pm

Thank you peter980,

From all that I've read so far, both yourself and erasmus seem to be the resident experts.

Ah, yes I could look from the changes within the states(Emote, Social and the ever illusive Mood) and Values(which are enabled) during those Dialogue sequences.

Good to note about not being carried into saves. Something to watch for in the future.

I've seen some of the changes the Emotes cause. I find the best trigger is within the Character[OnStart Dialog]/[OnClose Dialogue]. Plus you can add or subtract some Social values as your chosen Character is talking to you. For example, adding a Happy, Sad...etc to a string of dialogue. Slowing building the emotion/ emotions? as the conversation naturally matures. With each and every play response... and watch the Mood value change with different combinations of the aforementioned variables.

All of which... still means I can't close any Characters eyes... their eyes just constantly follow you... freaky :o
:lol: HUFFASAURUS REX WANTS TO GET MORE HIGH! :lol:

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