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Bodypart or changesize on CSC

Posted: Wed Apr 25, 2018 9:55 am
by cesidio
Those command seems absent, still they work on console. They can be useful as starting events for different size of characters, after start maybe for magic stories like special food of Alice in Wonderland.
Also what is exactly crosshair? On console it doesn't make anything.

Re: Bodypart or changesize on CSC

Posted: Thu Apr 26, 2018 5:19 pm
by eekdon
The console and story creator are two different things. We are going to work towards integrating some of the functionalities together in the future, though.

The crosshair command works. It doesn't do anything to the console window itself. It just gives a few functionalities that can help players to better see where they're pointing. If you for any reason cannot see your crosshair AT ALL, then you need to hit the TAB key.

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Re: Bodypart or changesize on CSC

Posted: Fri May 18, 2018 1:00 pm
by aan3kk
Any way to use Bodypart custom Stories, maybe even through manually modifying the .character or .story file?

Re: Bodypart or changesize on CSC

Posted: Sun May 20, 2018 9:37 pm
by eekdon
Not at this time but it's something we're looking into being able to carry over into a custom story through a ".bat or .ini"-esque file addition.

Re: Bodypart or changesize on CSC

Posted: Mon May 21, 2018 5:39 pm
by smile1323
LOL, I was thinking it would be funny if the player had a way to morph people with a magical power.

Re: Bodypart or changesize on CSC

Posted: Tue May 22, 2018 5:47 pm
by eekdon
smile1323 wrote: Mon May 21, 2018 5:39 pm LOL, I was thinking it would be funny if the player had a way to morph people with a magical power.
Yeah that can be done in-game right now via the command console ;)

Re: Bodypart or changesize on CSC

Posted: Wed May 23, 2018 12:26 am
by peter980
But you could not script story around that. :(

Re: Bodypart or changesize on CSC

Posted: Sat May 26, 2018 11:56 pm
by eekdon
Yeah...it would be an initialization thing only. Unless we made a file that had event or dialogue IDs like the story files/translation templates, and this hypothetical "additional" file referenced those dialogue/event identifiers and executed console commands at those times. We already made the translation system look for specific "moments" in the game, albeit that was for text replacement. So if you look at the translation templates and how they're "1|" for dialogue ID 1, or 3fc8e4b2-c12f-xxxx (or whatever) for events...just have it be:

1| bodypart vickie butt 1.33

or

3fc8e4b2-c12f-xxxx| changesize frank 1.75

Then we just run the console command without opening the UI canvas.

Re: Bodypart or changesize on CSC

Posted: Sun May 27, 2018 12:18 am
by peter980
^That is pretty cool concept on how to trigger console event through story events.

Re: Bodypart or changesize on CSC

Posted: Tue May 29, 2018 12:03 am
by eekdon
I passed it along to our lead dev and put it in the existing ticket for that feature; we'll get there!