Bodypart or changesize on CSC

General discussion of the House Party CSC, or get help making your own story.
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cesidio
Posts: 74
Joined: Wed Mar 07, 2018 8:08 am

Bodypart or changesize on CSC

Those command seems absent, still they work on console. They can be useful as starting events for different size of characters, after start maybe for magic stories like special food of Alice in Wonderland.
Also what is exactly crosshair? On console it doesn't make anything.
eekdon
Posts: 1546
Joined: Tue Feb 13, 2018 4:29 pm

Re: Bodypart or changesize on CSC

The console and story creator are two different things. We are going to work towards integrating some of the functionalities together in the future, though.

The crosshair command works. It doesn't do anything to the console window itself. It just gives a few functionalities that can help players to better see where they're pointing. If you for any reason cannot see your crosshair AT ALL, then you need to hit the TAB key.

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aan3kk
Posts: 14
Joined: Thu May 17, 2018 5:51 am

Re: Bodypart or changesize on CSC

Any way to use Bodypart custom Stories, maybe even through manually modifying the .character or .story file?
eekdon
Posts: 1546
Joined: Tue Feb 13, 2018 4:29 pm

Re: Bodypart or changesize on CSC

Not at this time but it's something we're looking into being able to carry over into a custom story through a ".bat or .ini"-esque file addition.
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smile1323
Posts: 4
Joined: Fri May 18, 2018 4:34 pm

Re: Bodypart or changesize on CSC

LOL, I was thinking it would be funny if the player had a way to morph people with a magical power.
eekdon
Posts: 1546
Joined: Tue Feb 13, 2018 4:29 pm

Re: Bodypart or changesize on CSC

smile1323 wrote: Mon May 21, 2018 5:39 pm LOL, I was thinking it would be funny if the player had a way to morph people with a magical power.
Yeah that can be done in-game right now via the command console ;)
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peter980
Posts: 1601
Joined: Thu Feb 15, 2018 1:50 am

Re: Bodypart or changesize on CSC

But you could not script story around that. :(
eekdon
Posts: 1546
Joined: Tue Feb 13, 2018 4:29 pm

Re: Bodypart or changesize on CSC

Yeah...it would be an initialization thing only. Unless we made a file that had event or dialogue IDs like the story files/translation templates, and this hypothetical "additional" file referenced those dialogue/event identifiers and executed console commands at those times. We already made the translation system look for specific "moments" in the game, albeit that was for text replacement. So if you look at the translation templates and how they're "1|" for dialogue ID 1, or 3fc8e4b2-c12f-xxxx (or whatever) for events...just have it be:

1| bodypart vickie butt 1.33

or

3fc8e4b2-c12f-xxxx| changesize frank 1.75

Then we just run the console command without opening the UI canvas.
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peter980
Posts: 1601
Joined: Thu Feb 15, 2018 1:50 am

Re: Bodypart or changesize on CSC

^That is pretty cool concept on how to trigger console event through story events.
eekdon
Posts: 1546
Joined: Tue Feb 13, 2018 4:29 pm

Re: Bodypart or changesize on CSC

I passed it along to our lead dev and put it in the existing ticket for that feature; we'll get there!
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