NPC giving item to player

In this forum, you can ask questions and get help with the House Party Custom Story Creator. Not for Bug Reports. See the forum below for that.
Forum rules
Forum rules
No racism, sexism, anti-semitism, brigading, doxxing, or ANY form of abusive behavior. No discussion of hacking or piracy or the buying, trading, or selling of ANY type of product or service (digital or otherwise). No advertising of any product or service (digital or otherwise, and this includes streams or any service involving 'subscribers'). No discussion of religion or politics. Do not link to other adult sites, with the exception being discussion of other adult games in Offtopic/allowed subforums; i.e. no pornography.

Do not spam, do not try to circumvent any automated tools that are part of these forums or any linking to these forums. Do not judge others based on their preferences for custom stories, their opinions, sexuality, etc., and most certainly do not bring it to the moderators.

Respect the moderators and each other and all will be well. Report any violations of the above rules. Do not violate local or international laws (including, but not limited to the laws of your country and/or the laws of the United States) while making use of these forums. The IP address of all posts are recorded to aid in enforcing these conditions.

We will use username, e-mail, AND IP bans without reservation, and mods hold the final word in such decisions.
Post Reply
Posts: 1
Joined: Sun Aug 25, 2019 10:17 pm

NPC giving item to player

Post by MadMax1888 »

I can not figure out how to have a NPC give an item to the player (I.E. Madison give a condom to player)

Posts: 607
Joined: Tue Feb 13, 2018 4:49 pm

Re: NPC giving item to player

Post by ttant »

There is no give/take animation (as far as i know). So i guess, you just have to use the add-stuff-in-player-inventory way.
I think the way derek give you his shirt in original story can help you on how to do that.

Posts: 1279
Joined: Tue Feb 13, 2018 4:29 pm

Re: NPC giving item to player

Post by erasmus »

You could also reference the "KatReachPlayerToStealJammer" event in the Original Story. This is a little event that causes Katherine to reach toward the Player and take the cell jammer out of his inventory. An IKReach event that gets toggled very quickly is about as close as we can get to an animation right now. The rest is just Player : Inventory events.
Eek! Games LLC
Vice President, QA & UX

Post Reply