[Complete Story] Random Party [0.18.2]

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hobbes___
Posts: 13
Joined: Sun Nov 29, 2020 10:22 pm

Re: [Complete Story] Random Party [0.18.2]

Post by hobbes___ »

chimneyfish wrote:
Sun Dec 20, 2020 7:18 pm
I believe you should encounter more occurrences of Amy, Brittney, and Vickie (maybe also Katherine) than other characters because they have some special handling for their different clothing sets. I'm not exactly sure because my macros don't have the workflow you're describing.

I have managed to recover my macros, though, if you think those would help you experiment.
The clothing options explain the differences. I've gotten it to work for all the girls using this method:
* Copy existing girl character file and rename it to new girl
* Open file and replace all 'new girl name' with 'PLACEHOLDER'
* Replace all existing girl name with new girl name
* Replace 'PLACEHOLDER' with existing girl name

However, after a few tries I decided to test/implement everything on one girl first, it's just easier.

chimneyfish
Posts: 232
Joined: Tue Nov 27, 2018 8:57 pm

Re: [Complete Story] Random Party [0.18.2]

Post by chimneyfish »

There are some other things you need to search/replace in order for everything to work right. Most important being the randomly assigned names (e.g., "Jenna" in Amy's file needs to become "Rebecca" in Ashley's). Also some clothing names (e.g., where Amy says "my shorts", Ashley says "my skirt").

Can't remember all the other little replacements right now and it turns out I did lose my macros in the hard drive crash. So I'm going to have to recreate them, which will require a bit of work...

hobbes___
Posts: 13
Joined: Sun Nov 29, 2020 10:22 pm

Re: [Complete Story] Random Party [0.18.2]

Post by hobbes___ »

chimneyfish wrote:
Mon Dec 21, 2020 6:10 pm
There are some other things you need to search/replace in order for everything to work right. Most important being the randomly assigned names (e.g., "Jenna" in Amy's file needs to become "Rebecca" in Ashley's). Also some clothing names (e.g., where Amy says "my shorts", Ashley says "my skirt").

Can't remember all the other little replacements right now and it turns out I did lose my macros in the hard drive crash. So I'm going to have to recreate them, which will require a bit of work...
OK, my method doesn't really work then except for testing because it removes all those needed customizations.

I'm gonna keep working privately on adding the new behaviors I described above for a single girl. I can post it later if you're interested in having a look.

chimneyfish
Posts: 232
Joined: Tue Nov 27, 2018 8:57 pm

Re: [Complete Story] Random Party [0.18.2]

Post by chimneyfish »

hobbes___ wrote:
Tue Dec 22, 2020 11:04 am
I'm gonna keep working privately on adding the new behaviors I described above for a single girl. I can post it later if you're interested in having a look.
Yeah, I absolutely want to see what you come up with.

noobfromthe978
Posts: 44
Joined: Sun Dec 29, 2019 12:34 pm

Re: [Complete Story] Random Party [0.18.2]

Post by noobfromthe978 »

How far does the drunk meter go up with each substance? I know it's up to 10 increments and beer causes a +1 increase while Death Mix carries a +5 boost. What about the others, weed and soda included?
"Catch your magic moment
Do it right here and now
It means everything"
-Van Halen, "Right Now"

chimneyfish
Posts: 232
Joined: Tue Nov 27, 2018 8:57 pm

Re: [Complete Story] Random Party [0.18.2]

Post by chimneyfish »

noobfromthe978 wrote:
Mon Jan 11, 2021 3:21 pm
How far does the drunk meter go up with each substance? I know it's up to 10 increments and beer causes a +1 increase while Death Mix carries a +5 boost. What about the others, weed and soda included?
  • Marijuana: +1 up to a maximum of 4 (Buzzed), after that no further effect (other than possibly making a girl like you more); it will jump right to 4 (Buzzed) if you do the "smokeout" fade to black route with it
  • Soda: +1 up to a maximum of 4 (Buzzed), after that no further effect (other than possibly making a girl like you more)
  • Beer: +1
  • Wine: +4 for a whole bottle, or +2 each if shared with the player
  • Mixed drinks/shots: +2
  • Filled flask: +3
  • Thermos of Death Mix: +5
  • Full bottle of booze: +7 for a whole bottle, +4 each if shared with the player
  • When the whole party gets food: -4 as everyone sobers up a bit
The on-screen meter goes up to 10, but Random Party tracks the drunk value farther than that. At some point beyond 10, the drunk individual will pass out.

noobfromthe978
Posts: 44
Joined: Sun Dec 29, 2019 12:34 pm

Re: [Complete Story] Random Party [0.18.2]

Post by noobfromthe978 »

chimneyfish wrote:
Tue Jan 12, 2021 8:55 am
noobfromthe978 wrote:
Mon Jan 11, 2021 3:21 pm
How far does the drunk meter go up with each substance? I know it's up to 10 increments and beer causes a +1 increase while Death Mix carries a +5 boost. What about the others, weed and soda included?
  • Marijuana: +1 up to a maximum of 4 (Buzzed), after that no further effect (other than possibly making a girl like you more); it will jump right to 4 (Buzzed) if you do the "smokeout" fade to black route with it
  • Soda: +1 up to a maximum of 4 (Buzzed), after that no further effect (other than possibly making a girl like you more)
  • Beer: +1
  • Wine: +4 for a whole bottle, or +2 each if shared with the player
  • Mixed drinks/shots: +2
  • Filled flask: +3
  • Thermos of Death Mix: +5
  • Full bottle of booze: +7 for a whole bottle, +4 each if shared with the player
  • When the whole party gets food: -4 as everyone sobers up a bit
The on-screen meter goes up to 10, but Random Party tracks the drunk value farther than that. At some point beyond 10, the drunk individual will pass out.
Thank you, dood.
"Catch your magic moment
Do it right here and now
It means everything"
-Van Halen, "Right Now"

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