[0.9.2] Personality traits and story scripts

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peter980
Posts: 240
Joined: Thu Feb 15, 2018 1:50 am

[0.9.2] Personality traits and story scripts

Post by peter980 » Fri Apr 06, 2018 3:02 am

Not really a bug.

But I've found some inconsistences between personality traits and what is happening in the story.

There are LikesWoman and LikesMan traits for all girls. Not sure if they are used at runtime, but should give some general info on girls.

So according to those, Vickie and Rachael are bi (100 for both).
Stephanie, Katherine are bi-curious (small positive value), as well as Brittney (for LikesMan).

But according to Amy story, she is also bi-curious, yet her LikesWoman trais has negative value.

erasmus
Posts: 289
Joined: Tue Feb 13, 2018 4:29 pm

Re: [0.9.2] Personality traits and story scripts

Post by erasmus » Wed Apr 11, 2018 10:26 am

Yeah these are not so much bugs as "yet to be implemented".

There are a bunch of things like that. Interesting tidbit, our lead dev wasn't sure what kind of game this might be when he started playing around in the project in Unity years ago. He mulled over making the game a real-time strategy game, a roleplaying game, or a humorous adult adventure game. So in the Unity project (dev environment) you'll see traits on characters like "Weapons" and "Faction", from ages ago before House Party really became House Party.

Fun fact: Patrick is the only NPC with a faction and his faction, predictably, is "Drunk". https://imgur.com/BuEkNn0
Erasmus
Quality Control and User Experience Manager

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