[Not implemented] Model creation and interactivity

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mike1097
Posts: 8
Joined: Sun Feb 18, 2018 2:29 pm

[Not implemented] Model creation and interactivity

Post by mike1097 » Sat Mar 03, 2018 6:21 pm

Hello,

I know the devs are busy doing more important things, but I have had a few ideas for the game.

1. Not sure if this is possible as i'm not sure who makes the models (from unity or devs create them, not sure) but it would be great to build our own people and add it to the game. The possibilities are near endless!

2. During intimacy scenes allow us to move the body...... you know (do the dance with no pants.) Right now, there's nothing wrong with the systems, but actually doing instead of just watching would be quite cool.

erasmus
Posts: 320
Joined: Tue Feb 13, 2018 4:29 pm

Re: {not implemented} Model creation and interactivity

Post by erasmus » Mon Mar 05, 2018 1:48 am

We're looking more into customization as time goes on, but it will take awhile. We're still doing important optimizations and character tweaking now, but once we've got a good foundation we can look more into that sort of thing. As far as intimacy interactions go, it's something we have discussed as a long-term goal. No further specifics on it at this time, unfortunately. Busy busy!
Erasmus
Quality Control and User Experience Manager

cesidio
Posts: 9
Joined: Wed Mar 07, 2018 8:08 am

Re: [Not implemented] Model creation and interactivity

Post by cesidio » Wed Mar 07, 2018 8:11 am

What about crossdressing? Wasn't implemented in past because clothes could create visual problems if put on model that aren't supposed to wear them.

erasmus
Posts: 320
Joined: Tue Feb 13, 2018 4:29 pm

Re: [Not implemented] Model creation and interactivity

Post by erasmus » Wed Mar 07, 2018 11:12 am

cesidio wrote:
Wed Mar 07, 2018 8:11 am
What about crossdressing? Wasn't implemented in past because clothes could create visual problems if put on model that aren't supposed to wear them.
We aren't against it, but yeah it's just a systems thing. Sometimes the clothes don't perfectly work/fit even on the characters they're assigned to by default, so there's still work to do before we implement something like this :P
Erasmus
Quality Control and User Experience Manager

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