[Not Implemented] Main character needs to have head so that physics would work correctly
Posted: Wed Feb 28, 2018 3:19 am
If you experiment without various poses and intimacy options, what you can find out that usually the pose/scene will be shown in possible free space.
But one issue here is main character head, which is missing. So for example, if you want to show cowgirl pose near the wall, what will usually happen is that character view will go inside the wall. From the game engine standpoint, both characters are still in possible locations with no wall clipping.
What we need to have is that main character head needs to exist. If it still needs to stay invisible, let it be. Just make sure it is taken account when doing any game engine physics stuff...
But one issue here is main character head, which is missing. So for example, if you want to show cowgirl pose near the wall, what will usually happen is that character view will go inside the wall. From the game engine standpoint, both characters are still in possible locations with no wall clipping.
What we need to have is that main character head needs to exist. If it still needs to stay invisible, let it be. Just make sure it is taken account when doing any game engine physics stuff...