[Feature Request]Variable values in dialogue text

In this forum you can submit wish list items for the Custom Story Creator. If you are stuck in your story and need the ability to do something that the tool currently does not offer, this is the place to post a request to build a way to do it into the Story Creator.
Forum rules
Forum rules
No racism, sexism, anti-semitism, brigading, doxxing, or ANY form of abusive behavior. No discussion of hacking or piracy or the buying, trading, or selling of ANY type of product or service (digital or otherwise). No advertising of any product or service (digital or otherwise, and this includes streams or any service involving 'subscribers'). No discussion of religion or politics. Do not link to other adult sites, with the exception being discussion of other adult games in Offtopic/allowed subforums; i.e. no pornography.

Do not spam, do not try to circumvent any automated tools that are part of these forums or any linking to these forums. Do not judge others based on their preferences for custom stories, their opinions, sexuality, etc., and most certainly do not bring it to the moderators.

Respect the moderators and each other and all will be well. Report any violations of the above rules. Do not violate local or international laws (including, but not limited to the laws of your country and/or the laws of the United States) while making use of these forums. The IP address of all posts are recorded to aid in enforcing these conditions.

We will use username, e-mail, AND IP bans without reservation, and mods hold the final word in such decisions.
Post Reply
chimneyfish
Posts: 208
Joined: Tue Nov 27, 2018 8:57 pm

[Feature Request]Variable values in dialogue text

Post by chimneyfish »

I'm not sure how feasible this is, but I've seen it in toolsets for other games, so I'll throw it out there.

My #1 wishlist item for the CSC would be the ability to put variable values (text or number) directly into NPC dialogue text, player response text, and display game message text.

Yes, you can already sort of accomplish this using multiple alternate lines of text, each with it's own criteria, but it's a lot of work and limits the number of variable values you can support. Especially once you start getting into combinations of multiple variables. The ability to have one line of text with a token for the game to insert the variable value(s) would open up a lot of additional possibilities for custom stories (e.g., card games).

ttant
Posts: 598
Joined: Tue Feb 13, 2018 4:49 pm

Re: [Feature Request]Variable values in dialogue text

Post by ttant »

I totally agree with such feature. This might be a good alternative to multi-step quest when you need to do a same thing multiple times (ie present yourself).
This will also allow author to implement a money system in-game, or ease renaming a character (one variable with the name, one change to replace Amy by Jenna)

erasmus
Posts: 1266
Joined: Tue Feb 13, 2018 4:29 pm

Re: [Feature Request]Variable values in dialogue text

Post by erasmus »

It'll be added :) been meaning to get to it for a bit. Got a slew of CSC updates planned over the course of the next couple updates!
Erasmus
Eek! Games LLC
Vice President, QA & UX

Post Reply