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[resource request] minigames

Posted: Tue Sep 22, 2020 11:46 pm
by Rafaelhentay
challenge to hit the cup against npc.
challenge NPC to play the game in the garage, with the red cups chance to hit and miss configured for each npc or random
giving to switch an attempt to play an attempt to npc.

dodgeball game
necessary items: a ball
necessary event:
NPC striking object in ...
if object hit run event ...
if you did not hit the object run event ...

for that, we would only need a ball with the ability to hit objects in a programmable direction and identify whether or not they hit the object.

note:
Frank in the original story puts his suitcase on the floor. if you can direct him to where he is going to play then it looks great and also in the original story we have to hit frank with an object to get him off the roof. If you have this option to hit the player you can program dodgeball game.

bottle's game
necessary event:
rotate an object
and define who he's aiming for.

all games we can give players advantages or disadvantages like forcing them to drink and or taking a piece of clothing could be very useful in personalized stories!

Re: [resource request] minigames

Posted: Sun Sep 27, 2020 5:27 pm
by eekdon
We already have a reaction/event trigger that fires when a character is hit by a specific item, and in specific body parts, if desired. But throwing items can be tricky, if you're trying to throw things from one NPC toward another NPC.

Dodgeball (done right) is going to require some AI motion/mechanics that are...quite different than what's currently implemented.

I'd suggest trying out the mechanics that are already present in the engine.